FE3H | Conclusion of the Crossing Roads (Verdant Wind: Chapter 20) | Fire Emblem Three Houses

Read this Fire Emblem: Three Houses story walkthrough guide of Verdant Wind Chapter 20 - Conclusion of the Crossing Roads (Golden Deer). Including conversation options, battle tips, quests, and more!

Table of Contents

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Verdant Wind Chapter 20 - Conclusion of the Crossing Roads Part 1 Guide

1[Claude: Conversation Options]
・I don't want to kill Edelgard.
 → Neutral reply
・Is there no way to walk the same path as Edelgard?
 → Neutral reply
2After the cutscene, "Confrontation at the Palace" Battle begins

No Exploration

Chapter 20 picks off where chapter 19 left, with the main characters invading Edelgard's palace. The chapter begins with a cutscene that immediately transitions into battle. Note that you cannot learn new classes or have any opportunity to grind levels in this chapter.

Verdant Wind Chapter 20 - Conclusion of the Crossing Roads Part 2 Guide

1[Rhea: Conversation Options]
・“・The King of Liberation..
 → Neutral reply
・The wielder of the Sword of the Creator...
 → Neutral reply
2[Rhea: Conversation Options]
・In Zanado?
 → Neutral reply
・How did he get the Sword of the Creator?
 → Neutral reply
3[Claude: Conversation Options]
・Rhea?
 → Neutral reply
・Flayn?
 → Neutral reply
・Me?
 → Neutral reply
4[Claude: Conversation Options]
・This is for Fodlan's future.
 → Neutral reply
・It's our responsibility as the victors.
 → Neutral reply
5The next chapter "The City Without Light" begins after the cutscene

Confrontation at the Palace Tips

Onwards To Edelgard!

Go Through The Center Line and Confront Edelgard!
Click to Enlarge

Edelgard can be immediately confronted by beelining to her and not minding the enemies at the sides. Immediately kill the center general (or Petra if unrecruited) to get a key for the door. Do note that opening the door way may be a potential chokepoint if the enemies in the back and sides are not eliminated first.

Use Archers & Mages!

Ranged Units Are Recommended in this Battle
Click to Enlarge

The palace has a lot of 1 cell walls that favor ranged attackers. Use this to your advantage and bring a lot of ranged units to attack enemies on the other side of the walls!

Dedue Appears!

A Wild Dedue Appears!

In Turn 3, Dedue will appear at the eastern entrance of the throne room. Protecting Dedue is not an objective and getting him killed will not affect the story. Only your heart.

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